WoodWorking System

Nutri
Buddy

Understanding the interconnected challenges shaping the woodworking ecosystem and exploring ways to make the craft, its process and its value more visible to a wider audience.

Timeline: 4 weeks

Tools: Figma, ChatGPT

Focus: System Design

DESIGN PROCESS

DESIGN PROCESS

DESIGN PROCESS

From problem to product.

01 RESEARCH

01 RESEARCH

Research
Research

Brief
Field Work
Secondary Research

Brief
Field Work
Secondary Research

02 DEFINE

02 DEFINE

Research Analysis
Research Analysis

Feedback Loops Interconnected Nodes Map Cause Effect Diagram

Feedback Loops Interconnected Nodes Map Cause Effect Diagram

03 DEVELOP

03 DEVELOP

Identify Problem
Identify Problem

Insights
Challenges
Root Cause Analysis

Insights
Challenges
Root Cause Analysis

04 DELIVER

04 DELIVER

Solutions
Solutions

Card Game
Learning Kit
Potential Impact

Card Game
Learning Kit
Potential Impact

01 DISCOVER

01 DISCOVER

01 DISCOVER

What is CityKhoj ?

THE BRIEF

People may know that they want to go out, but not know where to go. The choice changes with the moment: sometimes they want a peaceful place, sometimes something fun, social or different.

DESIGN OPPORTUNITY

Instead of asking users to search by place or category first, CityKhoj starts with the experience they want. Mood becomes the shortcut between “I want to go somewhere” and “this place feels right.”

RESEARCH INSIGHTS

RESEARCH INSIGHTS

RESEARCH INSIGHTS

Going where the work happens.

Discoverability is a problem
Discoverability is a problem

It is difficult to discover unique and lesser-known places in the city.

It is difficult to discover unique and lesser-known places in the city.

Mood affects decisions
Mood affects decisions

Their mood or what they feel like doing influences the places they choose.

Their mood or what they feel like doing influences the places they choose.

Use multiple apps
Use multiple apps

They use 2 or more apps to plan outings (maps, food, reviews, activities).

They use 2 or more apps to plan outings (maps, food, reviews, activities).

Use multiple apps
Use multiple apps

They use 2 or more apps to plan outings (maps, food, reviews, activities).

They use 2 or more apps to plan outings (maps, food, reviews, activities).

INSIGHT
INSIGHT

“Where should I go?” is often easier to answer when we first ask, “What do I feel like doing?”

“Where should I go?” is often easier to answer when we first ask, “What do I feel like doing?”

02 DEFINE

02 DEFINE

Research Insights from Field Visits.

Explorer
Explorer
Explorer

Discover new local spots based on her mood

Discover new local spots based on her mood

Discover new local spots based on her mood

Explorer
Explorer
Explorer

Discover new local spots based on her mood

Discover new local spots based on her mood

Discover new local spots based on her mood

Explorer
Explorer
Explorer

Discover new local spots based on her mood

Discover new local spots based on her mood

Discover new local spots based on her mood

Explorer
Explorer
Explorer

Discover new local spots based on her mood

Discover new local spots based on her mood

Discover new local spots based on her mood

Explorer
Explorer
Explorer

Discover new local spots based on her mood

Discover new local spots based on her mood

Discover new local spots based on her mood

Explorer
Explorer
Explorer

Discover new local spots based on her mood

Discover new local spots based on her mood

Discover new local spots based on her mood

TASK FLOW

TASK FLOW

Mapping the connections, not just the symptoms.

DESIGN REASON
DESIGN REASON

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

TASK FLOW

TASK FLOW

Supply Chain Feedback Loop

DESIGN REASON
DESIGN REASON

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

TASK FLOW

TASK FLOW

Labour & Machines Feedback Loop

DESIGN REASON
DESIGN REASON

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

TASK FLOW

TASK FLOW

Business Feedback Loop

DESIGN REASON
DESIGN REASON

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

TASK FLOW

TASK FLOW

Interconnected Nodes Map

DESIGN REASON
DESIGN REASON

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

TASK FLOW

TASK FLOW

Research Insights

DESIGN REASON
DESIGN REASON

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

TASK FLOW

TASK FLOW

What the system revealed.

DESIGN REASON
DESIGN REASON

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

RESEARCH INSIGHTS

RESEARCH INSIGHTS

RESEARCH INSIGHTS

Going where the work happens.

Fishbone
Fishbone

It is difficult to discover unique and lesser-known places in the city.

It is difficult to discover unique and lesser-known places in the city.

Fishbone
Fishbone

Their mood or what they feel like doing influences the places they choose.

Their mood or what they feel like doing influences the places they choose.

Root Cause Analysis
Root Cause Analysis

They use 2 or more apps to plan outings (maps, food, reviews, activities).

They use 2 or more apps to plan outings (maps, food, reviews, activities).

Triangle
Triangle

They use 2 or more apps to plan outings (maps, food, reviews, activities).

They use 2 or more apps to plan outings (maps, food, reviews, activities).

INSIGHT
INSIGHT

“Where should I go?” is often easier to answer when we first ask, “What do I feel like doing?”

“Where should I go?” is often easier to answer when we first ask, “What do I feel like doing?”

RESEARCH INSIGHTS

RESEARCH INSIGHTS

RESEARCH INSIGHTS

Making the process tangible.

Wood Carving Kit
Wood Carving Kit

It is difficult to discover unique and lesser-known places in the city.

It is difficult to discover unique and lesser-known places in the city.

Wood Works Card Game
Wood Works Card Game

Their mood or what they feel like doing influences the places they choose.

Their mood or what they feel like doing influences the places they choose.

RESEARCH INSIGHTS

RESEARCH INSIGHTS

RESEARCH INSIGHTS

Making the process tangible.

Wood Carving Kit
Wood Carving Kit

It is difficult to discover unique and lesser-known places in the city.

It is difficult to discover unique and lesser-known places in the city.

Wood Carving Kit
Wood Carving Kit

It is difficult to discover unique and lesser-known places in the city.

It is difficult to discover unique and lesser-known places in the city.

INSIGHT
INSIGHT

“Where should I go?” is often easier to answer when we first ask, “What do I feel like doing?”

“Where should I go?” is often easier to answer when we first ask, “What do I feel like doing?”

Potential Impact.

We hope this solution will create awareness in the general public about the whole process, create a respect for the art and eventually lead to demand.