NutriBuddy

Nutri
Buddy

NutriBuddy is a nutrition-focused mobile app concept that helps parents and caregivers make informed food choices for children aged 4–6 through simple meal guidance and nutrition tracking.

Timeline:
4 weeks

Tools:
Figma, ChatGPT

Focus:
UX Research, UX Strategy & UI Design

DESIGN PROCESS

DESIGN PROCESS

DESIGN PROCESS

From insight to interface.

01 DISCOVER

01 DISCOVER

Understand nutrition challenges and caregiver needs.

Understand nutrition challenges and caregiver needs.

02 DEFINE

02 DEFINE

Identify key pain points and design opportunities.

Identify key pain points and design opportunities.

03 DEVELOP

03 DEVELOP

Explore solutions, user journeys and task flows.

Explore solutions, user journeys and task flows.

04 DELIVER

04 DELIVER

Design, review and refine the final interface.

Design, review and refine the final interface.

01 DISCOVER

01 DISCOVER

01 DISCOVER

Understanding the Problem

THE BRIEF

Healthy eating habits begin in early childhood, but caregivers may struggle with meal planning, portion sizes and reliable nutrition advice.

NutriBuddy aims to make everyday nutrition decisions simpler, clearer and more manageable.

SECONDARY RESEARCH

STAKEHOLDERS

Parents

Grandparents

Teachers

Nannies

PRIMARY RESEARCH

Interviews & Survey Forms
Interviews & Survey Forms
Observations
Observations

RESEARCH INSIGHTS

RESEARCH INSIGHTS

RESEARCH INSIGHTS

What the research showed.

How much time do you get to spend with your child on weekends?
How much time do you get to spend with your child on weekends?

65 Responses

65 Responses

Who takes care of your child while you’re at work?
Who takes care of your child while you’re at work?

65 Responses

65 Responses

What’s your favourite activity to enjoy with your child?
What’s your favourite activity to enjoy with your child?

65 Responses

65 Responses

17

17

PARENTS

PARENTS

Unsure about correct portion sizes and often follow family habits.

Unsure about correct portion sizes and often follow family habits.

6

6

GRANDPARENTS

GRANDPARENTS

Rely on traditional recipes and may not know newer guidelines.

Rely on traditional recipes and may not know newer guidelines.

4

4

NANNIES

NANNIES

Find children's snacking difficult to manage.

Find children's snacking difficult to manage.

3

3

TEACHERS

TEACHERS

Notice children eating at irregular times.

Notice children eating at irregular times.

25

25

FAMILIES

FAMILIES

Half used screens to distract children during meals.

Half used screens to distract children during meals.

2

2

NUTRITIONISTS

NUTRITIONISTS

Reports show low iron/calcium in about 30% of children.

Reports show low iron/calcium in about 30% of children.

02 DEFINE

02 DEFINE

Turn research into a user.

PERSONA 1: RIYA

PERSONA 1: RIYA

PERSONA 1: RIYA

Busy parent, 5 yr old child
Busy parent, 5 yr old child
Busy parent, 5 yr old child

Wants:
quick nutrition guidance without extra research.

Struggle:
screens become an easy meal-time solution.

Wants:
quick nutrition guidance without extra research.

Struggle:
screens become an easy meal-time solution.

Wants:
quick nutrition guidance without extra research.

Struggle:
screens become an easy meal-time solution.

PERSONA 2: MEENA

PERSONA 2: MEENA

PERSONA 2: MEENA

grandmother, weekday caregiver
grandmother, weekday caregiver
grandmother, weekday caregiver

Wants:
combine familiar recipes with newer nutrition guidance.

Struggle:
finds apps overwhelming and complicated.

Wants:
combine familiar recipes with newer nutrition guidance.

Struggle:
finds apps overwhelming and complicated.

Wants:
combine familiar recipes with newer nutrition guidance.

Struggle:
finds apps overwhelming and complicated.

EMPATHY MAP

EMPATHY MAP

EMPATHY MAP

What users say, think, feel and do.

SAYS
SAYS

“Is this portion size right?”
“I don't have time to look this up.”

“Is this portion size right?”
“I don't have time to look this up.”

THINKS
THINKS

“Am I doing enough?”
“There is too much conflicting advice.”

“Am I doing enough?”
“There is too much conflicting advice.”

FEELS
FEELS

Guilty or overwhelmed
relieved when guidance is simple.

Guilty or overwhelmed
relieved when guidance is simple.

DOES
DOES

Falls back on habits or screens
seeks expert help only.

Falls back on habits or screens
seeks expert help only.

AS IS JOURNEY

AS IS JOURNEY

AS IS JOURNEY

Find the gap in today's routine.

01

01

Meal Time
Meal Time

What or how much should I serve?

What or how much should I serve?

02

02

Fallback
Fallback

Screens become the easiest option.

Screens become the easiest option.

03

03

No quick check
No quick check

No easy way to know if the meal is balanced.

No easy way to know if the meal is balanced.

04

04

Delayed expert help
Delayed expert help

Advice may come only later.

Advice may come only later.

05

05

Uncertainty
Uncertainty

The parent stays uncertain about daily choices.

The parent stays uncertain about daily choices.

HOW MIGHT WE?
HOW MIGHT WE?

How might we help parents make better everyday nutrition decisions without adding more work?

How might we help parents make better everyday nutrition decisions without adding more work?

03 DEVELOP

03 DEVELOP

Explore before choosing.

GAME
GAME

Engaging, but may not be useful every day.

Engaging, but may not be useful every day.

POSTER OR ADS
POSTER OR ADS

Good for awareness, but not ongoing support.

Good for awareness, but not ongoing support.

APP
APP

Accessible and trackable during daily routines.

Accessible and trackable during daily routines.

BOOK
BOOK

Informative, but less convenient during busy routines.

Informative, but less convenient during busy routines.

CHOSEN DIRECTION
CHOSEN DIRECTION

An app gives parents guidance that is available when they actually need it.

An app gives parents guidance that is available when they actually need it.

TO BE JOURNEY

TO BE JOURNEY

Design a better daily loop.

01

01

Open App
Open App

See today's overview

See today's overview

02

02

Select meal
Select meal

Choose the meal

Choose the meal

03

03

Check guidance
Check guidance

food & portion info

food & portion info

04

04

Log meal
Log meal

Save it quickly

Save it quickly

05

05

Get feedback
Get feedback

simple daily summary

simple daily summary

TASK FLOW

TASK FLOW

One key task: log a meal.

Home
Select meal
Meal details
Check portion
Log & confirm
DESIGN REASON
DESIGN REASON

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

Keep the main task linear. Parents should not have to open multiple menus to log one meal.

INFORMATION ARCHITECTURE

INFORMATION ARCHITECTURE

All features on the app.

Home
Home
Meals
Meals
Chat
Chat
Profile
Profile
  • Dashboard

  • Today's meals

  • Summary

  • Quick actions

  • Dashboard

  • Today's meals

  • Summary

  • Quick actions

  • Dish details

  • Instructions

  • Calories

  • Quantity + time

  • Dish details

  • Instructions

  • Calories

  • Quantity + time

  • Parent chat

  • Occupation

  • Status tracker

  • Parent chat

  • Occupation

  • Status tracker

  • Child details

  • Allergies

  • Deficiencies

  • Reports

  • Child details

  • Allergies

  • Deficiencies

  • Reports

04 DELIVER

04 DELIVER

Structure before styling.

WHAT I CHECKED
WHAT I CHECKED

Can users see the main action? Is important information grouped together? Can the screen be understood quickly?

Can users see the main action? Is important information grouped together? Can the screen be understood quickly?

LOW FIDELITY USER INTERFACE

LOW FIDELITY USER INTERFACE

LOW FIDELITY USER INTERFACE

Turn the structure into screens.

USABILITY TESTING

USABILITY TESTING

USABILITY TESTING

Test, listen, improve.

Test Goals
Test Goals
  • Can parents log a meal?

  • Are tips and suggestions clear?

  • Do alerts and setup make sense?

  • Can parents log a meal?

  • Are tips and suggestions clear?

  • Do alerts and setup make sense?

Key Feedback
Key Feedback
  • colours felt too dark

  • more detail was needed

  • next action was unclear

  • clear tips & alerts

Design Changes
Design Changes
  • lighter, calmer screens

  • more explanatory content

  • clearer next action

  • connected tips & alerts

POST FEEDBACK

POST FEEDBACK

POST FEEDBACK

Design changes after testing.

BEFORE

BEFORE

Heavy visual treatment
Heavy visual treatment

Darker screens and less supporting detail made some information.

AFTER

AFTER

Lighter + more explanatory
Lighter + more explanatory

Use softer backgrounds, clearer cards and more context.

HIGH FIDELITY USER INTERFACE

HIGH FIDELITY USER INTERFACE

HIGH FIDELITY USER INTERFACE

Turn the structure into screens.

TAKEAWAY

TAKEAWAY

TAKEAWAY

Less guesswork. More confidence.

NutriBuddy turns a stressful nutrition decision into a simpler daily routine. The final direction focuses on one simple idea: give parents clear, meal-by-meal guidance without overwhelming them with information.