Microwave Interaction

Nutri
Buddy

A microwave redesign human computer interaction project

Timeline: 3 months

Tools: Figma, ChatGPT

Focus: UI UX & HCI

DESIGN PROCESS

DESIGN PROCESS

DESIGN PROCESS

From research to a better microwave.

01 DISCOVER

01 DISCOVER

Research
Research

Understand users, context & challenges.

Understand users, context & challenges.

02 DEFINE

02 DEFINE

Frame
Frame

Create personas & problem statement.

Create personas & problem statement.

03 STRUCTURE

03 STRUCTURE

Plan
Plan

Build user flow & information architecture.

Build user flow & information architecture.

04 PROTOTYPE

04 PROTOTYPE

Make
Make

Explore physical and digital concepts.

Explore physical and digital concepts.

04 VALIDATE

04 VALIDATE

Iterate
Iterate

Test with users & refine the design.

Test with users & refine the design.

01 DISCOVER

01 DISCOVER

01 DISCOVER

Understanding the Project.

THE BRIEF

Make microwave controls clearer, simpler and easier for everyone to use.

STAKEHOLDERS

Student

Working professionals

Elderly

Domestic Helpers

SECONDARY RESEARCH

PRIMARY RESEARCH

Survey
Survey

50 + responses on usage,
challenges & preferences.

50 + responses on usage,
challenges & preferences.

Interview & Observations
Interview & Observations

4 users from different contexts.

4 users from different contexts.

RESEARCH INSIGHTS

RESEARCH INSIGHTS

RESEARCH INSIGHTS

Research before redesign.

Use of microwave
Use of microwave

65 Responses

65 Responses

Make your microwave experience better
Make your microwave experience better

65 Responses

65 Responses

Use of Microwave
Use of Microwave

65 Responses

65 Responses

Target Users
Target Users

65 Responses

65 Responses

Typically used a microwave for?
Typically used a microwave for?

65 Responses

65 Responses

Gender
Gender

65 Responses

65 Responses

Presets are rarely used: confusing or irrelevant.

Presets are rarely used: confusing or irrelevant.

Microwave design doesn't align with Indian food habits.

Microwave design doesn't align with Indian food habits.

Worn-out labels and unclear icons lead to mistakes.

Worn-out labels and unclear icons lead to mistakes.

25

25

HOME USERS

HOME USERS

Advanced features remain underused or misunderstood.

Advanced features remain underused or misunderstood.

2

2

OFFICE PROFESSIONAL

OFFICE PROFESSIONAL

Most users rely on basic functions (Start, Stop, Reheat)

Most users rely on basic functions (Start, Stop, Reheat)

4

4

ELDER USERS

ELDER USERS

Struggle with small fonts and cluttered controls.

Struggle with small fonts and cluttered controls.

02 DEFINE

02 DEFINE

Turn research into a user.

AARUSHI

AARUSHI

AARUSHI

College Student
College Student
College Student

Uses microwave in hostel for quick, hassle free meals.

Uses microwave in hostel for quick, hassle free meals.

Uses microwave in hostel for quick, hassle free meals.

Wants: fast and easy cooking
Struggles: confused buttons & unclear labels

Wants: fast and easy cooking
Struggles: confused buttons & unclear labels

Wants: fast and easy cooking
Struggles: confused buttons & unclear labels

LATA

LATA

LATA

Domestic Helper
Domestic Helper
Domestic Helper

Uses microwave occasionally in households.

Uses microwave occasionally in households.

Uses microwave occasionally in households.

Wants: simple controls in local languages.
Struggles: English only labels & fear of pressing wrong buttons.

Wants: simple controls in local languages.
Struggles: English only labels & fear of pressing wrong buttons.

Wants: simple controls in local languages.
Struggles: English only labels & fear of pressing wrong buttons.

ROHAN

ROHAN

ROHAN

Office Professional
Office Professional
Office Professional

Uses microwave in office microwave to reheat meals.

Uses microwave in office microwave to reheat meals.

Uses microwave in office microwave to reheat meals.

Wants: quick and reliable use
Struggles: multiple functions are overwhelming.

Wants: quick and reliable use
Struggles: multiple functions are overwhelming.

Wants: quick and reliable use
Struggles: multiple functions are overwhelming.

MR. DESHPANDE

MR. DESHPANDE

MR. DESHPANDE

Senior Citizen
Senior Citizen
Senior Citizen

Uses microwave for reheating and simple cooking.

Uses microwave for reheating and simple cooking.

Uses microwave for reheating and simple cooking.

Wants: clear display and large buttons.
Struggles: small fonts and difficult to read screens.

Wants: clear display and large buttons.
Struggles: small fonts and difficult to read screens.

Wants: clear display and large buttons.
Struggles: small fonts and difficult to read screens.

EMPATHY MAP

EMPATHY MAP

EMPATHY MAP

What users say, think, feel and do.

SAYS
SAYS

"I just press Start and Stop."
"I'm not sure what the other buttons do."

"I just press Start and Stop."
"I'm not sure what the other buttons do."

THINKS
THINKS

"Will this setting work for my food?"
"What if I press the wrong button?"

"Will this setting work for my food?"
"What if I press the wrong button?"

FEELS
FEELS

Confused, hesitant and a little anxious while using the microwave.

Confused, hesitant and a little anxious while using the microwave.

DOES
DOES

Uses only familiar functions,
tries to guess and sometimes asks for help.

Uses only familiar functions,
tries to guess and sometimes asks for help.

AS IS JOURNEY

AS IS JOURNEY

AS IS JOURNEY

Find the gap in today's routine.

Decide

User decides to reheat or cook food.

Figure out settings

Looks for the right button or time.

Uncertainty

Confused by multiple options and labels.

Seek help

Sometimes asks someone for guidance.

Use with caution

Uses basic functions and avoids exploring.

HOW MIGHT WE?
HOW MIGHT WE?

How might we make microwave controls simpler and more intuitive for everyone to use?

How might we make microwave controls simpler and more intuitive for everyone to use?

03 DEVELOP

03 DEVELOP

Explore before choosing.

Physical Buttons / Knobs
Physical Buttons / Knobs

Tactile and familiar, but often cluttered and confusing.

Tactile and familiar, but often cluttered and confusing.

Mobile Apps
Mobile Apps

Useful for smart features and recipes, but not always accessible.

Useful for smart features and recipes, but not always accessible.

Digital Touchscreen
Digital Touchscreen

Looks modern and clean, but harder for some users to navigate.

Looks modern and clean, but harder for some users to navigate.

User Manual / Guide
User Manual / Guide

Provides detailed information, but rarely read or kept for future use.

Provides detailed information, but rarely read or kept for future use.

CHOSEN DIRECTION
CHOSEN DIRECTION

A combined physical + digital interface with simple, clear controls supported by on-screen guidance.

A combined physical + digital interface with simple, clear controls supported by on-screen guidance.

TO BE JOURNEY

TO BE JOURNEY

Design a simple cooking experience.

Choose Function

Select reheat, defrost or cook.

Select food

Pick a preset or set time manually.

Check settings

Review time, power and quantity.

Start cooking

Press start and let it cook.

Get notified

Clear audio/visual alert when done.

TASK FLOW

TASK FLOW

To perform any task.

INFORMATION ARCHITECTURE

INFORMATION ARCHITECTURE

Organise around real tasks.

04 DELIVER

04 DELIVER

Ideating through storyboarding

Big Picture Storytelling

Close Picture Storyboarding

WHAT I CHECKED
WHAT I CHECKED

Can users see the main action? Is important information grouped together? Can the screen be understood quickly?

Can users see the main action? Is important information grouped together? Can the screen be understood quickly?

LOW FIDELITY USER INTERFACE

LOW FIDELITY USER INTERFACE

LOW FIDELITY USER INTERFACE

Physical Wireframes.

LOW FIDELITY USER INTERFACE

LOW FIDELITY USER INTERFACE

LOW FIDELITY USER INTERFACE

Prototypes.

USABILITY TESTING

USABILITY TESTING

USABILITY TESTING

Test, listen, improve.

TEST GOALS
TEST GOALS
  • Can users complete a basic task?

  • Are the labels and icons clear?

  • Do the controls and screen make sense?

  • Where do users get confused?

FEEDBACK 01

FEEDBACK 01

Some labels were unclear.
Some labels were unclear.

Use simpler, more familiar words and icons.

FEEDBACK 02

FEEDBACK 02

Button layout felt crowded.
Button layout felt crowded.

Increase spacing and group related functions.

STYLE GUIDE

STYLE GUIDE

STYLE GUIDE

How the interface will look.

TYPOGRAPHY AND LAYOUT
TYPOGRAPHY AND LAYOUT
SPACING AND CARDS
SPACING AND CARDS
Colours
Colours

HIGH FIDELITY USER INTERFACE

HIGH FIDELITY USER INTERFACE

HIGH FIDELITY USER INTERFACE

Digital Wireframes.

HIGH FIDELITY USER INTERFACE

HIGH FIDELITY USER INTERFACE

HIGH FIDELITY USER INTERFACE

Turn the structure into screens.

Heat option with reheat, defrost, melt, boil process options.

Custom option with grill, combination and convection options.

Bake button with different food menu options to bake.

Settings with brightness, language, child lock and volume control options.

HIGH FIDELITY USER INTERFACE

HIGH FIDELITY USER INTERFACE

HIGH FIDELITY USER INTERFACE

Physcial Model

HIGH FIDELITY USER INTERFACE

HIGH FIDELITY USER INTERFACE

HIGH FIDELITY USER INTERFACE

Digital Renders

POST FEEDBACK

POST FEEDBACK

POST FEEDBACK

Design changes after testing.

BEFORE
BEFORE
Cluttered and outdated.
Cluttered and outdated.

Busy visuals and unclear labels made it hard to use.

AFTER
AFTER
Cleaner and more intuitive.
Cleaner and more intuitive.

Simpler layout, clear icons and better hierarchy.