Chakra Journey

Nutri
Buddy

A board-and-card game that brings mindfulness, playful challenges and emotional connection to the tabletop.

Timeline: 4 weeks

Tools: Figma, ChatGPT

Focus: UX Research & UI Design

DESIGN PROCESS

DESIGN PROCESS

DESIGN PROCESS

From problem to product.

01 DISCOVER

01 DISCOVER

Understand
Understand

The problem and user behaviour.

The problem and user behaviour.

02 DEFINE

02 DEFINE

Focus
Focus

Turn research into users, journeys and a clear HMW.

Turn research into users, journeys and a clear HMW.

03 DEVELOP

03 DEVELOP

Structure
Structure

Explore ideas, flows and information structure.

Explore ideas, flows and information structure.

04 DELIVER

04 DELIVER

Design & Test
Design & Test

Design, test and improve the experience.

Design, test and improve the experience.

01 DISCOVER

01 DISCOVER

01 DISCOVER

What is this project about?

THE BRIEF

People may know that they want to go out, but not know where to go. The choice changes with the moment: sometimes they want a peaceful place, sometimes something fun, social or different.

DESIGN OPPORTUNITY

Instead of asking users to search by place or category first, CityKhoj starts with the experience they want. Mood becomes the shortcut between “I want to go somewhere” and “this place feels right.”

PRIMARY RESEARCH

01
01

Start with the user’s mood

Start with the user’s mood

02
02

Recommend relevant local places

Recommend relevant local places

03
03

Move quickly from discovery to decision

Move quickly from discovery to decision

RESEARCH INSIGHTS

RESEARCH INSIGHTS

RESEARCH INSIGHTS

Chakra Knowledge

Discoverability is a problem
Discoverability is a problem

It is difficult to discover unique and lesser-known places in the city.

It is difficult to discover unique and lesser-known places in the city.

Mood affects decisions
Mood affects decisions

Their mood or what they feel like doing influences the places they choose.

Their mood or what they feel like doing influences the places they choose.

Use multiple apps
Use multiple apps

They use 2 or more apps to plan outings (maps, food, reviews, activities).

They use 2 or more apps to plan outings (maps, food, reviews, activities).

INSIGHT
INSIGHT

“Where should I go?” is often easier to answer when we first ask, “What do I feel like doing?”

“Where should I go?” is often easier to answer when we first ask, “What do I feel like doing?”

RESEARCH INSIGHTS

RESEARCH INSIGHTS

RESEARCH INSIGHTS

Existing Chakra Games

It is difficult to discover unique and lesser-known places in the city.

It is difficult to discover unique and lesser-known places in the city.

Their mood or what they feel like doing influences the places they choose.

Their mood or what they feel like doing influences the places they choose.

They use 2 or more apps to plan outings (maps, food, reviews, activities).

They use 2 or more apps to plan outings (maps, food, reviews, activities).

They use 2 or more apps to plan outings (maps, food, reviews, activities).

They use 2 or more apps to plan outings (maps, food, reviews, activities).

INSIGHT
INSIGHT

“Where should I go?” is often easier to answer when we first ask, “What do I feel like doing?”

“Where should I go?” is often easier to answer when we first ask, “What do I feel like doing?”

TASK FLOW

TASK FLOW

MoodBoard Inspirations

DESIGN REASON
DESIGN REASON

Inspirations: Snakes and Ladders, Ludo, Monopoly

Inspirations: Snakes and Ladders, Ludo, Monopoly

TASK FLOW

TASK FLOW

MoodBoard Selected

DESIGN REASON
DESIGN REASON

Selected: Idea Inspired by Ludo

Selected: Idea Inspired by Ludo

GAMEPLAY

GAMEPLAY

GAMEPLAY

A journey made of movement and moments.

MOVE
MOVE

Travel through the seven chakra zones.

Travel through the seven chakra zones.

DRAW
DRAW

Use cards to introduce a new moment.

Use cards to introduce a new moment.

RESPOND
RESPOND

Answer, try a challenge or use a power.

Answer, try a challenge or use a power.

REFLECT
REFLECT

Encounter affirmations and questions.

Encounter affirmations and questions.

REACH CENTER
REACH CENTER

First player to bring all four pawns to the centre wins.

First player to bring all four pawns to the centre wins.

STYLE GUIDE

STYLE GUIDE

STYLE GUIDE

Colour Selections

Chakra Colours
Chakra Colours

Soft colours, clear type, rounded cards and generous spacing keep the experience calm and easy to scan.

Soft colours, clear type, rounded cards and generous spacing keep the experience calm and easy to scan.

Typography
Typography

Soft colours, clear type, rounded cards and generous spacing keep the experience calm and easy to scan.

Soft colours, clear type, rounded cards and generous spacing keep the experience calm and easy to scan.

Symbols
Symbols

Soft colours, clear type, rounded cards and generous spacing keep the experience calm and easy to scan.

Soft colours, clear type, rounded cards and generous spacing keep the experience calm and easy to scan.

Layout
Layout

Soft colours, clear type, rounded cards and generous spacing keep the experience calm and easy to scan.

Soft colours, clear type, rounded cards and generous spacing keep the experience calm and easy to scan.

BOARD ITERATIONS

BOARD ITERATIONS

Find the clearest route around the chakras.

DESIGN REASON
DESIGN REASON

I explored different board layouts, chakra symbols and colour arrangements to improve clarity and consistency.

I explored different board layouts, chakra symbols and colour arrangements to improve clarity and consistency.

CARD ITERATIONS

CARD ITERATIONS

Give every card a recognisable role.

DESIGN REASON
DESIGN REASON

I explored different board layouts, chakra symbols and colour arrangements to improve clarity and consistency.

I explored different board layouts, chakra symbols and colour arrangements to improve clarity and consistency.

CARD ITERATIONS

CARD ITERATIONS

Finalised Card Design.

DESIGN REASON
DESIGN REASON

I explored different board layouts, chakra symbols and colour arrangements to improve clarity and consistency.

I explored different board layouts, chakra symbols and colour arrangements to improve clarity and consistency.

CARD ITERATIONS

CARD ITERATIONS

Make the box part of the journey.

DESIGN REASON
DESIGN REASON

I explored different board layouts, chakra symbols and colour arrangements to improve clarity and consistency.

I explored different board layouts, chakra symbols and colour arrangements to improve clarity and consistency.

CARD ITERATIONS

CARD ITERATIONS

Overall visual language in the game.

DESIGN REASON
DESIGN REASON

I explored different board layouts, chakra symbols and colour arrangements to improve clarity and consistency.

I explored different board layouts, chakra symbols and colour arrangements to improve clarity and consistency.

CARD ITERATIONS

CARD ITERATIONS

Final printed versions.

DESIGN REASON
DESIGN REASON

I explored different board layouts, chakra symbols and colour arrangements to improve clarity and consistency.

I explored different board layouts, chakra symbols and colour arrangements to improve clarity and consistency.

AS IS JOURNEY

AS IS JOURNEY

AS IS JOURNEY

Reflections and Learnings

01

01

What I Learned
What I Learned

Visual language should be followed throughout
Maintain consistency throughout cards

Visual language should be followed throughout
Maintain consistency throughout cards

02

02

Challenges Faced
Challenges Faced

Combine fun + learning to create deeper engagement
Printing/layout alignment for board & box

Combine fun + learning to create deeper engagement
Printing/layout alignment for board & box